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Mega Man #54 & Worlds Unite Vol. 1 Covers and Solicitations
Jun 29, 2015 | Mega Man
Well, getting on with it…
Capcom Unity’s Summer Robot Master Reading List
Jun 29, 2015 | Mega Man
There’s a hundred and four days of summer vacation, ’til Dr. Wily comes along to end it…
Worlds Unite Weekly Reviews, Part 5: Sonic Universe #77
Jun 26, 2015 | Articles, Community Developments, Reviews
Welcome to Act 2 of the Worlds Unite crossover.
Mega Man 9 and 10 Now on PlayStation Now
Jun 26, 2015 | Mega Man
What? Now. When? Now. Where? Now. How? Now. Why? Now.
Mega Man 9 and 10 on Xbox One? You Can Make It Happen!
Jun 25, 2015 | Mega Man
Almost surprisingly, one of the biggest announcements to come out of the 2015 Electronic Entertainment Expo was that Microsoft would be adding backwards compatibility to the Xbox One later this year so that it can play games from the Xbox 360 library.
A Critical Look at Mega Man 7 Stages: Intro
Jun 25, 2015 | Articles, Community Developments
New console, new artwork, new mechanics. Let’s see what the original series’ jump to the Super Nintendo Entertainment System brought to the table.
Previews for Sonic Universe #77: Worlds Unite Part 5
Jun 24, 2015 | Mega Man
Act 2, go!
Inafune Talks Mega Man and Mighty No. 9 with Engadget
Jun 24, 2015 | Mega Man, Mega Man-Esque
During the 2015 Electronic Entertainment Expo, Engadget had the opportunity to chat with Keiji Inafune about the process of evolving beyond the constraints he faced in working with Capcom on Mega Man to what he is currently doing with Mighty No. 9 at his own company, Comcept.
Inafune Talks ReCore and Mega Man Legends 3
Jun 23, 2015 | Mega Man
Has the absence of one helped lead to the existence of the other?
Mega Man Goes Apocalyptic with this Backlit NES
Jun 22, 2015 | Community Developments
This Nintendo Entertainment System is a work of art.
Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1
Jun 22, 2015 | Articles, Community Developments, Reviews
One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.
Miss Capcom Unity’s Mega Man Legacy Collection Livestream?
Jun 19, 2015 | Mega Man
The 2015 Electronic Entertainment Expo has come and gone, and as announced previously, Capcom Unity streamed live gameplay footage of Mega Man Legacy Collection over the course of the event by way of their Twitch TV channel.
Worlds Unite Weekly Reviews, Part 4: Mega Man #50
Jun 19, 2015 | Articles, Community Developments, Reviews
Now with more blue than ever!
A Critical Look at Mega Man Stages: When Not to Shoot, Man
Jun 18, 2015 | Articles, Community Developments
In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.
Is there a time not to shoot?
Check Out the Latest Iteration of ‘Megacraft’
Jun 17, 2015 | Community Developments
Jeepers, Creepers?
Sigma is Ready to Reap in New Project X Zone 2 Trailer
Jun 17, 2015 | Mega Man
“Are you ready for round 2?”
Is ReCore ‘Mega Man-esque’?
Jun 17, 2015 | Mega Man-Esque
A question for you, the TMMN reader.
Mega Man #53 Covers, Solicitation, and the End of the Road?
Jun 16, 2015 | Mega Man
The moment we’ve been dreading may finally be upon us.
Previews for Mega Man #50: Worlds Unite Part 4 and Mega Man: Worlds Unite Battles#1
Jun 16, 2015 | Mega Man
Week four of Worlds Unite rolls on, and this week has another one-two punch of action.
Zero and MegaMan.EXE (Costumes) Join Super Smash Bros.
Jun 14, 2015 | Mega Man
Zero and MegaMan.EXE, together at last… again.
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