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The Science of Mega Man

The Science of Mega Man

If there is one thing we've learned from running articles about Mega Man-ish science showing up in real life, it's that most Mega Man fans really don't care. A lesson well-learned, and we've held up a pretty good streak of not informing you how close to the robot...

The Science of Mega Man

Another Contest Reminder, and Some Thoughts

So once again, I really dropped the ball on a contest. Specifically our SFxT Roll artwork contest. The deadline is a couple of days, but to be honest I don't think we've received a single entry. This time I apparently forget to even list the contest among our others....

The Science of Mega Man

Some Element X Added to Banpresto’s Science Experiment

We've been following Banpresto's teaser for a 3DS collaboration game between Capcom, Sega and Bandai Namco Games without any real certainty what to expect, and now the stakes have raised more for Mega Man fans. A new "pixelsome" has been added to the Petri that...

The Science of Mega Man

New Mega Man Comic Interview with Ian Flynn in Nintendo Power

Attention, Mega Fans! ...well, those of you who enjoy the Archie Mega Man comic, first and foremost. The new April issue of Nintendo Power magazine (volume 277 features a terrific three-page interview with none other than writer Ian Flynn, as he addresses a number of...

The Science of Mega Man

Mega Man 5 to Hit European Virtual Console Thursday

Nintendolife reports that Mega Man 5 will be hitting the Wii Virtual Console this Thursday, March 29th.  The NES classic that introduced us to Beat, the Super Arrow and that weird Rush Coil variation will cost 500 Wii Points. While we wait on both sides of the...

The Science of Mega Man

75,000 Strong and Growing for Mega Man Legends 3

We would just like to take this opportunity to congratulate the Facebook group 100,000 Strong for Mega Man Legends 3 (aka "Get Me Off the Moon") on reaching a new milestone today. For a while, it seemed that the numbers had slowed down a bit after they reached the...

The Science of Mega Man

D-Arts Vile’s Got a Double Shoulder Cannon All The Way

And it's so intense. Vile (known as VAVA in Japan) is getting powered up with a second shoulder cannon for his Bandai Premium release. Unlike in North America, VAVA is being released in Japan as an online exclusive figure. Orders have opened up, and will run through...

The Science of Mega Man

Mega Man 2.5D – March Update 2012

It's been a little while since we last saw anything from Peter Sjostrand's Mega Man 2.5D fan game (though Gamasutra did interview the composer, Magnus ‘Souleye’ Palsson, last year), but a new update has been posted to YouTube. Check it out: They note that this serves...

The Science of Mega Man

Capcom Bringing New Mega Man T-Shirts to Their Online Store

Over on Capcom Unity, DJay has made a post informing us that the Capcom Store will be rolling out three brand-new exclusive Mega Man t-shirts in the coming weeks. And apparently, the above image of Dr. Wily is a sneak peek at what one of them will look like. What do...

The Science of Mega Man

Cover and Teaser for Mega Man #15

While we're about wrapping up the third story arch of the Archie series, new info has dropped about the developing fourth. Mega Man #15 "(W) Ian Flynn (A) Gary Martin & Various (CA) Ben Bates 'Spiritus ex Machina,' Part 3. Time is running out for Mega Man and his...

The Science of Mega Man

Editorial: What Made Mega Man Classic Fun?

When Mega Man's creator, Keiji Inafune, spoke recently at the Game Developer's Conference, he discussed the need for Japanese video game companies to reinvent the brands that brought them so much success in previous years. While we still do not know what the future...

The Science of Mega Man

Get to Know Rockman Online’s Original Navigator: Irene

A new Rockman Online blog update details another of the game's original characters, the navigator Irene. She has an interesting back story, which seems to strike a little at ZX material: Irene is a navigator assigned by the UCA Hunter Agency one year prior. We can't...