LBD "Nytetrayn"

Previews for Sonic Universe #77: Worlds Unite Part 5
Jun 24, 2015 | Mega Man
Act 2, go!

Inafune Talks Mega Man and Mighty No. 9 with Engadget
Jun 24, 2015 | Mega Man, Mega Man-Esque
During the 2015 Electronic Entertainment Expo, Engadget had the opportunity to chat with Keiji Inafune about the process of evolving beyond the constraints he faced in working with Capcom on Mega Man to what he is currently doing with Mighty No. 9 at his own company, Comcept.

Inafune Talks ReCore and Mega Man Legends 3
Jun 23, 2015 | Mega Man
Has the absence of one helped lead to the existence of the other?

Mega Man Goes Apocalyptic with this Backlit NES
Jun 22, 2015 | Community Developments
This Nintendo Entertainment System is a work of art.

Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1
Jun 22, 2015 | Articles, Community Developments, Reviews
One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.

Miss Capcom Unity’s Mega Man Legacy Collection Livestream?
Jun 19, 2015 | Mega Man
The 2015 Electronic Entertainment Expo has come and gone, and as announced previously, Capcom Unity streamed live gameplay footage of Mega Man Legacy Collection over the course of the event by way of their Twitch TV channel.

Worlds Unite Weekly Reviews, Part 4: Mega Man #50
Jun 19, 2015 | Articles, Community Developments, Reviews
Now with more blue than ever!

A Critical Look at Mega Man Stages: When Not to Shoot, Man
Jun 18, 2015 | Articles, Community Developments
In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.
Is there a time not to shoot?

Check Out the Latest Iteration of ‘Megacraft’
Jun 17, 2015 | Community Developments
Jeepers, Creepers?

Sigma is Ready to Reap in New Project X Zone 2 Trailer
Jun 17, 2015 | Mega Man
“Are you ready for round 2?”

Is ReCore ‘Mega Man-esque’?
Jun 17, 2015 | Mega Man-Esque
A question for you, the TMMN reader.

Mega Man #53 Covers, Solicitation, and the End of the Road?
Jun 16, 2015 | Mega Man
The moment we’ve been dreading may finally be upon us.

Previews for Mega Man #50: Worlds Unite Part 4 and Mega Man: Worlds Unite Battles#1
Jun 16, 2015 | Mega Man
Week four of Worlds Unite rolls on, and this week has another one-two punch of action.

Zero and MegaMan.EXE (Costumes) Join Super Smash Bros.
Jun 14, 2015 | Mega Man
Zero and MegaMan.EXE, together at last… again.

Mighty No. 9 Console Details and More Revealed
Jun 13, 2015 | Mega Man-Esque
“Get in Gear?”

Kid Robot’s SDCC Mega Man Exclusives Revealed
Jun 13, 2015 | Mega Man
Have you had your Break today?

Worlds Unite Weekly Reviews, Part 3: Sonic the Hedgehog #273
Jun 12, 2015 | Articles, Community Developments, Reviews
Upside-down and topsy-turvy; the Freedom Fighters take on the Blue Bomber while Robot Masters gang up on the Blue Blur.

Why All the Hate for Mega Man 7?
Jun 12, 2015 | Community Developments
Longtime fans of the Blue Bomber have no doubt noticed some surprisingly divisive opinions about particular titles…

Retronauts, Capcom Unity, GameXplain Talk Mega Man Legacy Collection
Jun 12, 2015 | Community Developments, Mega Man
A new collection for a new generation.

A Critical Look at Mega Man Stages: Shield Attacker
Jun 11, 2015 | Articles, Community Developments
This week, I’ll return to discussing ideas found throughout the Nintendo Entertainment System games, this time covering Shield Attacker.
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Or, "Nobody ever forgets their first (unicorn)."