TMMN Archive: Mega Man Legends 2 Now Available

SUNNYVALE, Calif. — October 25, 2000 — Capcom® today announced the release of Mega Man Legends 2™, the sequel to the ultra-popular 3D game Mega Man Legends, for the PlayStation® game console. Capcom’s legendary super hero stars in one of Capcom’s most successful franchises and now plays it up in a 3-D world twice the size of the original. A mainstay in the video game industry for more than 13 years, the Mega Man series has sold nearly four million units in North America and attracted multitudes of enthusiastic fans worldwide. Mega Man Legends 2 is supported by a January television advertising campaign that runs for four weeks. Targeting children ages six to 11, the commercial will air more than 100 times a week on the Nickelodeon and Cartoon Network to create more than 92 million impressions. Mega Man Legends 2 has been rated “E” for Everyone by the Entertainment Software Rating Board (ESRB).

Mega Man Legends 2 incorporates many new features:

– Dual Analog control compatible for true 3D control. Uses the second analog control stick to allow players to adjust multiple 3-D camera perspectives.

– Enhanced graphics providing highly detailed levels, backgrounds and refined character designs.

– Game world is twice as large as the original hit game.

– Twice the number of enemies than the original adventure.

– Interaction with towns people for effective battle strategy. When players fight with a boss character, players can attack from a blind spot if they are able to access a locked door. In this case, if the player talks to a town’s person who is “angry” at the boss, that person will assist and break through the door, to unlock the secret and allow Mega Man to attack from the blind spot.

– Numerous, addictive mini-games

Mega Man Legends 2 begins shortly after the story of Mega Man Legends ends. Far in the future when most of the continents on the earth have sunk into the sea, a unique civilization is formed on a small patch of land that remains. The people’s lives are sustained by explorers called “diggers” who dig ancient ruins to collect energy sources called Refractors, a substance this world can not live without.

In Mega Man Legends 2, Mega Man and friend Roll, are Refractor diggers. They travel theworld in search of the “Great Legacy,” a dream many diggers share, but nobody really knows much about. Verner Von Bluecher, an entrepreneur, preaches the theory most widely believed: that this new energy with will provide infinite power and will eventually replace Refractor. It is Von Bluecher’s wish to travel to the “Forbidden Place” in a huge airship where it is rumored the Great Legacy exists. As he starts to set sail, a mysterious woman appears and the adventure in Mega Man Legends 2 begins.

“Mega ManLegends 2 takes everything that gamers loved about the original and made it bigger and better,” said Todd Thorson, director of marketing, Capcom Entertainment. “For more than 13 years now, Mega Man has been an icon of the entire video game industry. Gamers ofall ages have a special respect and love of the Mega Man series. With its improved gameplay and new enhancements, Legends 2 is one of the most exciting adventure games available today… certainly the pinnacle of all things Mega Man. An extensive marketing campaign including print and TV will make in excess of 92 million impressions.”

Capcom Entertainment of Sunnyvale, California, is a wholly owned subsidiary of Capcom, Co., Ltd. of Japan. A leading force in the multi-billion dollar interactive entertainment industry, Capcom’s legacy spans 20 years of entertaining video gamers. Capcom develops, markets, and distributes home video games for the PlayStation, PlayStation 2, Sega Dreamcast and Nintendo 64 game consoles, Game Boy Color System, personalcomputers and coin-operated games. Worldwide recognizable product lines include the Street Fighter, Mega Man, Breath of Fire, and the Resident Evil series.

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Capcom and Street Fighter are registered trademarks of Capcom Co., Ltd.Mega Man, Breath of Fire and Resident Evil are trademarks of Capcom Co., Ltd. All rights reserved. All other trademarks are property of their respective holders. PlayStation and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. Nintendo 64 is a trademark of Nintendo of America Inc.

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Sourced from the Capcom Press Site via The Internet Archive. Everything is as it was originally presented.

No assets were included with the press release, but I did find this E3 trailer from earlier that year via OKeijiDragon on YouTube (note the different “2” in the logo at the start):

In addition, here are some screenshots that were released with the earlier E3 version of this press release, which is largely the same. These were also used on the web page for Mega Man Legends 2, along with the two backgrounds featuring the 3D promotional model of MegaMan Volnutt, and three of the screens even made it to the back of the box!

And for completion’s sake, here’s the text from that very website:

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Mega Man Legends 2

Mega Man, Roll and all your favorites are back in an entirely new 3-D adventure! Far away, in an isolated wasteland, a mysterious girl and an infamous treasure have been discovered. It’s the legendary “Sealed Key,” rumored to unlock an even greater mystery know as the Great Legacy. What power does the Great Legacy hold? Now, a race to unlock these mysteries unfolds as Mega Manand his friends embark on a journey which will alter their destinies forever.

Game Features

• The legendary 3-D adventure of Mega Man and his friends continues

• Mixes the best of classic Mega Man: action-adventure, RPG andpuzzle game play

• Awesome weapons! Enormous bosses! Non-stop 3-D action!

PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

Related Products

Mega Man and Zero T-shirt Web Exclusive

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Some other fun tidbits from that page:

In a bit of strangeness, note how the price just kept creeping up. First it was $29.99, the $34.99, and then $39.99.

In addition, those who pre-ordered the game from Capcom received a squishy Servbot toy (I still have mine; he dangled perilously by the tag from my Falconzord’s beak for a while. The eyes were perfect for it). Upon release, they switched to a Servbot hand towel (feel free to let me know if you still have yours!), and then a month later, they were back to the Servbot toys.

Thanks for reading! I have a lot of Mega Man and related press releases, but not everything, so if you think you can help, feel free to drop me a line at the.mega.man.network (at) gmail.com, and we can compare notes! If I don’t have it and you’ll be so kind as to share, I’ll give you full credit when it’s posted!

And in case you haven’t heard, re-upping our hosting for the next few years took a big bite out of our bank account, so if you like what we’re doing here, would like to see us expand our breadth of content (such as with projects like this post), and can kick in a few bucks to our Patreon or buy us an E Tank on Ko-fi, we’d greatly appreciate it!

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