TMMN Archive: CAPCOM® LAUNCHES MASSIVE MEGA MAN™ MARKETING CAMPAIGN

CAPCOM® LAUNCHES MASSIVE MARKETING CAMPAIGN
TO SUPPORT RELEASE OF THREE NEW MEGA MAN™ TITLES

SUNNYVALE, Calif. – June 18, 2004 – Capcom Entertainment, a leading worldwide developer and publisher of video games, today announced its plans to launch aNorth American television advertising program in support of its upcoming June release Mega Man™ titles: Mega Man® Anniversary Collection for both the PlayStation®2 computer entertainment system and the Nintendo GameCube™, and Mega Man Battle Network™ 4 in two versions- Red Sun and Blue Moon both for the Game Boy® Advance video game system. The televised media campaign is set to begin on June 21 and will generate more than 50 million consumer impressions during its three week run. The new TV ads will support the overall extensive marketing initiative, which includes print and online advertising, a radio campaign, an online campaign, licensed merchandise as well as promotional and retail partnerships.

“The continued momentum of Mega Man is a true testament to the popularity of this video game icon,” said Todd Thorson, director of marketing, Capcom Entertainment. “The strength of this well-known franchise combined with the extensive marketing support will make the upcoming Mega Man games must-haves for consumers everywhere!”

The :30 and :15 second television spots are aimed at the youth and teen markets, ages 6-14 years old, and will appear during after school and weekend time-slots. The TV spots will air in the U.S. and Canada on broadcast, syndicated and cable services during programs such as Kids’ WB!’s “Pokémon,” “Yu-Gi-Oh!” “Jackie Chan Adventures,” and “Teen Titans.” In addition, Mega Man NT Warrior, the successful television anime series based on the popular Mega Man character which airs nationally on Kids’ WB!, the #1 broadcast network for kids, debuted its new second season on Saturday, May 5, and continues to pull in top rankings.

Further initiatives include a print campaign which features high profile ads that will run in top video game magazines and consumer magazines including Electronic Gaming Monthly, Nintendo Power, Game Informer as well as Disney Adventures, Sports Illustrated for Kids and Boys’ Life. Online efforts include targeted email ads, a comprehensive Mega Man website and special offers. Nintendo and Kids’ WB! have also partnered with Capcom to execute consumer promotions surrounding the upcoming titles. Licensed merchandise based on the popular Mega Man characters will include action figures, t-shirts and comic books. National retail support will consist of programs such as pre-order and point of sale purchase campaigns at major retail outlets.

The Mega Man Anniversary Collection is an anthology of classic Mega Man games (Mega Man 1 through Mega Man 8) from the Nintendo Entertainment System, Super Nintendo Entertainment System, PlayStation game console and arcade systems. This set will also include two never-before-released-in-the-US Mega Man arcade games: Mega Man the Power Battle and Mega Man 2 the PowerFighters. Mega Man Anniversary Collection is rated ‘E’ for everyone by the ESRB (Entertainment Software Rating Board) and will be available at retailers across North America this month. A Game Boy Advance version will be available this fall thatconsists of the classic Mega Man titles (Mega Man I – V) from the Game Boy® system.

The Battle Network video game series features a school boy named Lan and his friend, Mega Man.EXE in their adventures to rid the net of viruses and other cyber world enemies. Players experience varied environments as they traverse the real world with Lan and navigate the virtual realm with Mega Man in action packed battles. The main focus of Mega Man Battle Network 4 is a tournament system where players will encounter a variety of cyber enemies that must be defeated. Each version of Mega Man Battle Network 4 presents many challenges for players as they encounter different enemies, battle chips, souls and characters. A Game Link® Cable can be used for competitive gameplay and battle chip exchanges. Mega Man Battle Network 4 Red Sun and Mega Man Battle Network 4 Blue Moon are set to release this month throughout North America.

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.

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Capcom, Street Fighter and Resident Evil are registered trademarks of Capcom Co., Ltd. Onimusha, Mega Man, P.N.03 and Breath of Fire are trademarks of Capcom Co., Ltd. © CAPCOM CO., LTD. 2004 © CAPCOM U.S.A., INC. 2004. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Nintendo, GameCube, Game Boy and Game Boy Advance are trademarks of Nintendo. All rights reserved. All other marks are the property of their respective holders.

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Sourced from the Capcom Press Site via The Internet Archive.

I could not find the commercial featuring the games described in the press release, but here is one that features Mega Man Network Transmission instead.

For what it’s worth, they were mostly interchangeable, with different games and their respective footage featured, as they ran these commercials for a good few years there.

But if you know where to find the one with Mega Man Anniversary Collection and Mega Man Battle Network 4, feel free to let me know by giving me a shout out on social media, or drop me a line at the.mega.man.network (at) gmail.com! The same goes for any other ancient press releases, assets, and the like! I have a lot, but not everything!

Thanks for reading! And in case you haven’t heard, re-upping our hosting for the next few years took a big bite out of our bank account, so if you like what we’re doing here, would like to see us expand our breadth of content (such as with projects like this post), and can kick in a few bucks to our Patreon or buy us an E Tank on Ko-fi, we’d greatly appreciate it!

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