Mega Man X Legacy Collection to Use Super NES Version of Mega Man X3?

Following last week’s big announcement of Mega Man X Legacy Collection and Mega Man X Legacy Collection 2, there have been some further developments regarding these upcoming releases.

First, Nintendo World Report (via Destructoid, plus tips from GrandCookiel and ConsoleGamerArchive) has what may come as good news to many: Unlike the 2006 release of Mega Man X Collection for the GameCube and PlayStation 2, Mega Man X Legacy Collection will not be using the PlayStation version of Mega Man X3 (also released on SEGA Saturn and PC), instead opting to use the version released originally for the 16-bit Super Nintendo Entertainment System.

What this means is that the original chiptunes will be used instead of the more CD-quality covers the more advanced hardware produced, and there will be no animated cutscenes, either. With the wealth of bonus content that Capcom is looking to include, however, one can hope that the Museum’s music player and theater will provide this extra content — especially if it provides higher resolution video for the cutscenes — effectively giving us the best of both worlds.

On another note, it seems that the initial reporting regarding Rockman X Anniversary Collection and Rockman X Anniversary Collection 2 missed out on a not-insignificant detail regarding the physical releases. From Rockman Unity (via Protodude’s Rockman Corner):

In addition to the two-packs, it appears that each edition will be getting its own physical release as well. This means that while the Nintendo Switch two-pack may require a digital download in order to play Rockman X Anniversary Collection 2, those wanting a physical release will at least have some option.

What this means is that since the Nintendo Switch is region-free, those who would rather have a physical copy of this collection can import it. Of course, to what extent that is viable remains up in the air — Mega Man Legacy Collection 2 featured multiple languages, including Japanese and English, though that did not affect everything (such as Mega Man 8‘s opening intro). Plus, there’s the added expense on top of the western physical release of the first collection, unless one were to purchase both collections individually from Japan.

Either way, it’s not exactly going to be cheap to wind up with physical versions of both on Nintendo Switch, but at least there is some option. Perhaps with any luck, fan outcry on this side of the ocean will see them employ an alternate strategy with their release.

Filed under...Mega Man

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