Notes From Capcom 2010 and Beyond! at Comic-Con; “Oft-Requested” Mega Man Game Confirmed

While we’re not at Comic-Con, we are closely following all the details from their event, with Mega Man Universe info and perhaps some other surprises, too. Stay tuned as we’ll update this post with any Mega Man-related info until the event is over.
– It appears that the game won’t be out for a while yet. “Please support us as we provide more information later,” they say.

– And now, they go into Mega Man‘s history.

– Inafune goes into the character’s “true name” of Rockman, and how he found “Mega Man” to be goofy. Nor was he fond of the “old man” look given to the character on the American box art.

– “I know from personal experience, that more people come up to me and tell me how much of a Mega Man fan they are. This happens more in America than in Japan (guessing that’s more accurate than “in a fan” –ed.). The funny thing is is that they all introduce themselves as ‘#1 Mega Man” fan. So let’s settle this. Who in this room is the #1 fan?”

– “Ok, lets meet at the Capcom booth and you guys will have to fight for the crown. I’m kidding, please don’t punch each other. Ok, let’s talk Mega Man Universe what a lot of you came for. As a lot of you know there is a trailer and is designed to be mysterious, in that it doesn’t show what the game is about.”

– He notes that the trailer we’d seen for Mega Man Universe previously came from the idea of what Mega Man is, and what it means to different people,” whether they began with Mega Man 2 or Mega Man X. “Everyone has a unique idea of what Mega Man is.”

– Inafune hopes that allowing everyone to play as their ideal version of Mega Man or heroes from outside the Mega Man franchise will encourage players’ creativity, with Universe uniting “Mega Man fans from around the planet to play together in one place.”

– “I can’t go into detail, but you might have an idea of what I’m talking about. And for those who haven’t seen the trailer, we’re going to show that right now.” 1UP’s Mike Nelson notes that the props from said trailer are at Capcom’s booth.

– Inafune asks what they thought of the trailer, and is met with applause. He says they’ll have the game playable as soon as possible, and more info in the near future. He expresses remorse for people coming, but says he’ll “let you in on stuff that the press doesn’t even know.” At least we’re all in the same boat.

– While MMU is something he’s always wanted to make, Inafune says that’s not the only Mega Man project in store for this year. “You haven’t heard the last of the Mega Man announcements out there,” he said, adding that fans should expect confirmation of an “oft-requested thing that you guys want.”

– Crowd starts shouting titles, including “Mega Man Legends 3.” To that, Inafune simply responds with a smile and a “thank you.”

– Producer Akiko Ito finished things up by confirming that the game would be available on the PlayStation Network and Xbox LIVE Arcade services.

– And that’s it for the panel. Clearly, this not only met the hype, but exceeded it in every imaginable way.

– That is, of course, sarcasm. However, the event isn’t a total wash, apparently: there is another Capcom panel on Saturday at 12pm PST where everyone is told “a big announcement will be made.”

– Do we dare to hope?

Well that wraps it up. Kind of disappointing, really, that the announcement turned out to be nothing more than an even bigger tease. Capcom ought to know by now that Mega Man fans don’t need teases to get hyped up!

Big thanks go out to 1UP, who had a man on the site where we could not be, and to Kotaku for their more detailed report.

Filed under...Mega Man

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